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communicating meaning in auslan

AC9L1AU2C02

Interacting in Auslan

participate in a range of play-based activities, using modelled expressions and visual cues

Elaborations

  • AC9L1AU2C02_E1<p>participating in group games that require recalling information, such as going around a circle and adding to a lengthening sequence of events, for example,</p><p class="ausltrans-newline">YESTERDAY ZOO, PRO1 SAW GIRAFFE</p><p><em>Yesterday at the zoo, I saw a giraffe.</em></p><p class="ausltrans-newline">YESTERDAY ZOO, PRO1 SAW GIRAFFE, KOALA ...</p><p><em>Yesterday at the zoo, I saw a giraffe and a koala ...</em></p>
  • AC9L1AU2C02_E2taking turns in games or activities that involve information exchange such as 'Twenty questions' with yes/no answers, or 'Guess who?', for example, using and responding to directional terms or DSs to complete an obstacle course or action game
  • AC9L1AU2C02_E3leading class activities, for example, a ‘Follow the leader' game providing movements for others to copy
  • AC9L1AU2C02_E4<p>collaborating in activities that involve making decisions about choices or contributions such as playing a game of 'Good choice or bad choice?', for example,</p><p class="ausltrans-newline">STEALING MONEY; GOOD OR BAD CHOICE?</p><p><em>Is stealing money a good choice or a bad choice?</em></p><p class="ausltrans-newline">PUSH FRIEND; GOOD OR BAD CHOICE?</p><p><em>Is pushing a friend a good choice or a bad choice?</em></p><p class="ausltrans-newline">HELPING WASH DISHES; GOOD OR BAD CHOICE?</p><p><em>Is helping to wash the dishes a good choice or a bad choice?</em></p>
  • AC9L1AU2C02_E5<p>participating in role-plays that involve scenarios such as ordering a meal, buying food or other items, transacting payment or giving feedback</p><p class="ausltrans-newline">PRO1 WANT ICE-CREAM. PRO1 NEED PAY $5.00 LADY</p><p><em>I want ice cream. I need to pay the lady $5.00.</em></p><p class="ausltrans-newline">CHOCOLATE ICE-CREAM DELICIOUS</p><p><em>Chocolate ice cream is delicious.</em></p>
  • AC9L1AU2C02_E6<p>interacting with a signing puppet or doll in an imaginary setting, for example, by signing questions such as</p> <p class="ausltrans-newline">PRO2 LIKE FS: DO WHAT?</p><p><em>What do you like to do?</em></p><p class="ausltrans-newline">WHY?</p><p><em>Why?</em></p>
  • AC9L1AU2C02_E7participating in Auslan games that use simple clauses in creative ways, for example, playing the improvisation game ‘Space jump’
  • AC9L1AU2C02_E8<p>playing whole class games such as </p><p class="ausltrans">TIME WHAT WOLF?,</p><p><em> using o’clock times</em></p>

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Practice Questions — Communicating meaning in Auslan
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AC9L1AU2C02 – participate in a range of play-based activities, using modelled expressions and visual cues | LessonForge