AC9M4SP01
represent and approximate composite shapes and objects in the environment, using combinations of familiar shapes and objects
Elaborations
- AC9M4SP01_E1identifying common shapes that form part of a composite shape by re-creating these shapes using physical or virtual materials
- AC9M4SP01_E2physically or virtually using cubes to make three-dimensional models that approximate real objects; for example, building a virtual environment by using a computer software program to construct objects out of cubes
- AC9M4SP01_E3approximating complex shapes and objects in the environment with familiar shapes and objects; for example, drawing cartoon animals by combining familiar shapes
- AC9M4SP01_E4recognising how familiar shapes and objects are used in logos and other graphics to represent more complex shapes and creating logos using graphic design software
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