AC9M3SP02
interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other
Elaborations
- AC9M3SP02_E1designing the layout of a space; for example, a proposed games room or the classroom using a blank sheet of paper as the boundary and cut outs of shapes to represent furniture from a top view perspective
- AC9M3SP02_E2locating themselves within a space such as a basketball court, an oval, stage or assembly hall, guided by a simple hand-held plan indicating the different positions of the participants in the activity
- AC9M3SP02_E3sketching a map within the classroom indicating where they have hidden an object, swapping maps with partners and then providing feedback about what was helpful and what was confusing in the map
- AC9M3SP02_E4identifying differences in the representation of a place on a map, in an aerial photograph, in a street view and in a satellite image and discussing the different information the representations can give
- AC9M3SP02_E5creating a two-dimensional plan of the school on a floor mat, representing key buildings and landmarks, then programming a robot to move to different locations within the space
- AC9M3SP02_E6exploring land maps or cultural maps used by First Nations Australians to locate, identify and position important landmarks such as waterholes
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