AC9M3P01
identify practical activities and everyday events involving chance; describe possible outcomes and events as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’ explaining reasoning
Elaborations
- AC9M3P01_E1predicting what could happen next in practical activities that involve an element of chance, considering possible outcomes and using terms such as “likely” or “unlikely” to explain their predictions
- AC9M3P01_E2classifying a list of everyday events or sorting a set of event cards according to how likely they are to happen, using the language of chance and giving reasons for classifications; discussing how impossible outcomes cannot ever happen, uncertain outcomes are affected by chance as they may or may not happen whereas certain events must always happen, so they are not affected by chance
- AC9M3P01_E3making predictions and testing what would happen; for example, if 10 names were put in a box, and names were then drawn out one at a time and replaced after each selection, discussing how likely it would be after 10 selections that all 10 names were drawn from the box or that one name was drawn multiple times
- AC9M3P01_E4role-playing being a chatbot or virtual assistant responding to a user about the likelihood of events; for example, using preset questions on cards relating to the likelihood of events, role-playing in pairs responding as a virtual assistant, giving reasons for their response
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